![]() ![]() If you like mas producing ammo, finite sources of mined coal can be tedious to aquire (even if at first it seems like a lot). They really should impliment a way to turn wood into coal in the game. Though it would be interesting if they made it so small caves (less than 5 blocks across, perhaps) would slowly fill back in.īeing fair, with cured wood available, and a big oil drum, and the willingness to make a big fire, you can "grow" coal by the boatload, in the real world. Regardless of its availability in the Burnt biome, Coal should be far more efficient / better than Wood simply due to the fact you can literally plant and farm trees anywhere, anytime, endlessly. If large quantities are easier to obtain then each piece must be less valuable. Originally posted by Phunfun:Wood was buffed in burn time due to the amount of wood gathered from tree-chopping being greatly reduced.Īnd for coal, if I recall correctly, it has indeed been nerfed because it has been made much easier to obtain. The forge is a tardis and the backpack is a bag of holding. Got me to thinking about what we feed all that fuel into.įorges look like they're about a meter tall but they must be like a Tardis inside considering how much material we pile into them. You'd need to knock the entire tree down and collect logs from the fallen tree seperately from wood chips in order to build structuresĪbstract sizes and measurements don't really need to match reality perfectly You can't build homes easily out of wood chips In fact if we were going for true realism and not abstracts: you shoulnd't even be getting wood from chopping a tree while it's standing since in real life all that creates is wood chips. The wood we get from those azalea bushes (twigs) is not going to be useful for the same kind of wood we get chopping down a tree In real life we'd even have different kinds of wood. Is 1 coal a single piece? 3 pieces? A pile of pieces? Is 1 wood a log? A pile of logs? A stick? There's no weight, volume of size measurements of any kind to compare in game. What your internet search can't answer is how much volume is 1 wood versus 1 coal Originally posted by Pèpè Silvia:Coal should burn hotter (but still quicker) than wood, therefore shortening crafting\cooking times when using it instead of wood, just IMOīurns hotter and get faster results or better results.Īccording to the internet coal burns quite a bit longer than wood (depending on wood/coal quality). The old harvest amounts had been created prior to the skills being changed, they also adjusted the scaling of tools at the same time so that tool type and quality had a more important role in how much you harvest It also let it work more in line with the adjusted harvesting skill bonuses. It's a rebalance and it wasn't just a flat ratio cost adjustment to everything Some things were reduced by 50% others by up to 80% It doesn't really matter whether you get 10 wood or 10,000 wood from each tree, if you end up being able to make the same stuff from it either way, so why bother changing it?īecause they didn't change everything (arrows are still 1 for 1 which means they are slightly harder to max in large amounts early) and the ratios by which they adjusted costs were not identical. Why bother reducing the amount you get from harvesting, if they're just going to make it cost less wood for burn time and build things? Less wood > harder to aquire > therefore more valuable > longer burn time. More wood > easier to aquire > less burn time (per log) needed. ![]()
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